|--------------------------|
			 | B-17, QUEEN OF THE SKIES |
			 |	MISSION CHART	    |
			 |--------------------------|


BOMBER NAME: ASTEROID BOUNCER

MISSION #: 01  (THIS BOMBER #: 01)

TARGET CITY: Meaulte

TARGET TYPE: Industry

B-17 POSITION IN FORMATION:

    X  MIDDLE

SQUADRON POSITION:

    X  MIDDLE (-1)

FIGHTER WAVES:	(! = driven off by cover; * = combat, effective or no)

	  2 -2/W   3  0/F
	-------------------
    OUT |	 | 1: 16! |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	---------+---------
   BACK | 1: 41! | 2: 14! |
	|	 |    13* |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	-------------------

CREW NOTES:

Bombardier:   1st mission		 Radio Operator: 1st mission
Navigator:    1st mission		 Ball Gunner:	 1st mission
Pilot:	      1st mission		 Port Waist:	 1st mission
Copilot:      1st mission		 Starbd. Waist:  1st mission
Engineer:     1st mission		 Tail Gunner:	 1st mission


WEATHER:

  TARGET -    Bad

  ENGLAND -   Good

BOMB RUN % -  96%

LANDING MODIFIERS:   -------------------------------
		     | WATER | +1  | 0 | -1  | -2  | 
		     --------+-----+---+-----+------
		     |	LAND | +1  | 0 | -1  | -2  | 
		     -------------------------------

FIGHTER COVER:
				  OUT	   BACK
		     ------------------------------
		     | ZONE 2 |  Good	|  Good   |
		     ---------+---------+----------
		     | ZONE 3 |  Good	|  Good   |
		     ------------------------------

AMMO:  START   GUN	       LEFT

       15      NOSE	       X 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       10      PORT CHEEK      0 0 0 0 0 0 0 0 0 0
       10      STAR CHEEK      0 0 0 0 0 0 0 0 0 0
       16      TOP TURRET      X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       10      RADIO	       0 0 0 0 0 0 0 0 0 0
       20      BALL TURRET     ------------ ineffective --------------
       20      PORT WAIST      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       20      STAR WAIST      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       23      TAIL	       0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

|----------------------------------------------------------------------------|
|  B-17 DAMAGE NOTES							     |
|									     |
|  Ball Turret damaged in Zone 3 flak hit to Waist - inoperable 	     |
|									     |
|----------------------------------------------------------------------------|

NOTES BY ZONES:

ZONE 1: ASTEROID BOUNCER moves from Air Base to Zone 1.  No attacks here.
	ASTEROID BOUNCER moves on to Zone 2.

ZONE 2: Over water, modifier -2.
	Fighter cover Good.
	ASTEROID BOUNCER enters Zone 2, DRM -2.
	Enemy presence: 2 - 2 = 0, no wave
	ASTEROID BOUNCER moves on to Zone 3.

ZONE 3: Over land, modifier 0.
	Fighter cover Good.
	ASTEROID BOUNCER enters Zone 3, DRM 0.
	Weather: 12 = Bad: -2 on Bomb Run roll
	Enemy presence: 1 - 1 (weather DRM) = 0, wave = 1
	Type of wave: 16 - NO ATTACKERS (Fighters are
			driven off by other B-17's)

FLAK:	Flak: 2 = Light flak
	Effect: 12/9/5 = Hit/Miss/Miss
	# Shell Hits: 8 = 2
	Effect of Hits: 9/9 = Waist x 2 (P-5)
	Effect on Area Hit: 7 = Superficial Damage
				 9 = Ball Turret
	Effect on Ball Turret: 6 = turret mechanism inoperable;
			gunner is trapped in turret, may not fire
			guns and may not bail out.  If landing gear
			is inoperable, gunner is automatically KIA
			on landing.

BOMB RUN: Modifiers: Flak hit = -1
		     Weather =	-2
	Bomb Run: 6 - 3 = 3, On Target
	Bombing Accuracy: 12 = 88 + 2D = 88 + 8 = 96%
	ASTEROID BOUNCER moves towards Base

ZONE 3: Over land, modifier 0.
	Fighter cover Good
	ASTEROID BOUNCER attempts to leave Zone 3, DRM 0
	Weather: Bad (previously rolled for target)
	Enemy presence: 5 - 1 (Weather DRM) = 4, wave 2
	1st wave: 14 = Four 109's: 12 H, 10:30 H, 1:30 H, 12 L
	Squadron Position modifier = -1 fighter
	Fighter cover defense: 6 = 3(2)
	Total defense = -4 attackers
	Wave driven off

	2nd wave: 13 = Three 190's: 12 H, 1:30 H, 3 H
	Squadron Position modifier = -1 fighter
	Fighter cover defense: 2 = 1(0)
	Total defense = -2 attackers
	2nd wave, mod = One 190: 12 H
	Defensive fire: needed to hit = 6
	    Top turret (twin): 4 - Miss
	    Nose (single): 1 - Miss
	Offensive fire: needed to hit = 5 or 6
	    Firing: 4 - Miss
	Fighter misses and is removed from board.

	ASTEROID BOUNCER leaves Zone 3 for Zone 2.

ZONE 2: Over water, modifier -2.
	Fighter cover Good
	ASTEROID BOUNCER attempts to leave Zone 2, DRM -2
	Enemy presence: 5 - 2 = 3, wave 1
	Wave: 41 = 109: 12 H
	Squadron Position modifier = -1 fighter
	Fighter cover defense: 2 = 1(0)
	Total defense = -2 attackers
	Wave driven off

ZONE 1: ASTEROID BOUNCER enters Zone 1.
	Weather: 5 = Good

BASE:	ASTEROID BOUNCER arrives at 8th Air Force Base
	Landing on land, no mods: 8 = Crew and B-17 safe.

Job well done!	End Mission # 01.

===============================================================================

			 |--------------------------|
			 | B-17, QUEEN OF THE SKIES |
			 |	MISSION CHART	    |
			 |--------------------------|


BOMBER NAME: ASTEROID BOUNCER

MISSION #: 02  (THIS BOMBER #: 02)

TARGET CITY: Meaulte

TARGET TYPE: Airfield

B-17 POSITION IN FORMATION:

    X  MIDDLE

SQUADRON POSITION:

    X  MIDDLE (-1)

FIGHTER WAVES:	(! = driven off by cover; * = combat, effective or no)

	  2 -2/W   3  0/F
	-------------------
    OUT |	 | 1: 21* |
	|	 |	  |
	|	 |	  |
	| no	 | no	  |
	| attack | hits   |
	---------+---------
   BACK |	 |	  |
	|	 |	  |
	|	 |	  |
	| no	 | no	  |
	| attack | attack |
	-------------------

CREW NOTES:

Bombardier:   2nd mission		 Radio Operator: 2nd mission
Navigator:    2nd mission		 Ball Gunner:	 2nd mission
Pilot:	      2nd mission		 Port Waist:	 2nd mission
Copilot:      2nd mission		 Starbd. Waist:  2nd mission
Engineer:     2nd mission		 Tail Gunner:	 2nd mission


WEATHER:

  TARGET -    Good

  ENGLAND -   Good

BOMB RUN % -  30%

LANDING MODIFIERS:   -------------------------------
		     | WATER | +1  | 0 | -1  | -2  |
		     --------+-----+---+-----+------
		     |	LAND | +1  | 0 | -1  | -2  |
		     -------------------------------

FIGHTER COVER:
				  OUT	   BACK
		     ------------------------------
		     | ZONE 2 |  Good	|  Good   |
		     ---------+---------+----------
		     | ZONE 3 |  Good	|  Good   |
		     ------------------------------

AMMO:  START   GUN	       LEFT

       15      NOSE	       0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       10      PORT CHEEK      0 0 0 0 0 0 0 0 0 0
       10      STAR CHEEK      0 0 0 0 0 0 0 0 0 0
       16      TOP TURRET      X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       10      RADIO	       X 0 0 0 0 0 0 0 0 0
       20      BALL TURRET     0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       20      PORT WAIST      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       20      STAR WAIST      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       23      TAIL	       0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

|----------------------------------------------------------------------------|
|  B-17 DAMAGE NOTES							     |
|									     |
|  No damage whatsoever.						     |
|									     |
|----------------------------------------------------------------------------|

NOTES BY ZONES:

ZONE 1: ASTEROID BOUNCER moves from Air Base to Zone 1.  No attacks here.
	ASTEROID BOUNCER moves on to Zone 2.

ZONE 2: Over water, modifier -2.
	Fighter cover Good.
	ASTEROID BOUNCER enters Zone 2, DRM -2.
	Enemy presence: 1 - 2 = 0, no wave
	ASTEROID BOUNCER moves on to Zone 3.

ZONE 3: Over land, modifier 0.
	Fighter cover Good.
	ASTEROID BOUNCER enters Zone 3, DRM 0.
	Weather: 8 = Good: no mods
	Enemy presence: 2 = 1, wave = 1
	Type of wave: 21 - 190: Vertical dive, fighter cover ineffective
	Defensive fire: needed to hit = 6
	    Top turret (twin): 1 - Miss
	    Radio Room (single): 4 - Miss
	Offensive fire: needed to hit = 5 or 6
	    Firing: 1 - Miss
	Fighter misses and is removed from board.

FLAK:	Flak: 1 = No flak

BOMB RUN: No mods: 5 = On Target
	Bombing Accuracy: 6 = 30%
	ASTEROID BOUNCER moves towards Base

ZONE 3: Over land, modifier 0.
	Fighter cover Good
	ASTEROID BOUNCER attempts to leave Zone 3, DRM 0
	Weather: Good (previously rolled for target)
	Enemy presence: 1 = 1, wave 1
	wave: 46 = NO ATTACKERS
	Wave driven off by other B-17's.
	ASTEROID BOUNCER leaves Zone 3 for Zone 2.

ZONE 2: Over water, modifier -2.
	Fighter cover Good
	ASTEROID BOUNCER attempts to leave Zone 2, DRM -2
	Enemy presence: 1 - 2 = 0, no wave

ZONE 1: ASTEROID BOUNCER enters Zone 1.
	Weather: 9 = Good

BASE:	ASTEROID BOUNCER arrives at 8th Air Force Base
	Landing on land, no mods: 5 = Crew and B-17 safe.

Job well done!	End Mission # 02.

===============================================================================


			 |--------------------------|
			 | B-17, QUEEN OF THE SKIES |
			 |	MISSION CHART	    |
			 |--------------------------|


BOMBER NAME: ASTEROID BOUNCER

MISSION #: 03  (THIS BOMBER #: 03)

TARGET CITY: St-Omer

TARGET TYPE: Industry

B-17 POSITION IN FORMATION:

    X  MIDDLE

SQUADRON POSITION:

    X  MIDDLE (-1)

FIGHTER WAVES:	(! = driven off by cover; * = combat, effective or no)

	  2 ___    3 ___
	-------------------
    OUT |	 |	  |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	---------+---------
   BACK |	 |	  |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	|	 |	  |
	-------------------

CREW NOTES:

Bombardier:   3rd mission		 Radio Operator: 3rd mission
Navigator:    3rd mission		 Ball Gunner:	 3rd mission
Pilot:	      3rd mission		 Port Waist:	 3rd mission
Copilot:      3rd mission		 Starbd. Waist:  3rd mission
Engineer:     3rd mission		 Tail Gunner:	 3rd mission

WEATHER:

  TARGET -    ------------

  ENGLAND -   ------------

BOMB RUN % -  ------------

LANDING MODIFIERS:   -------------------------------
		     | WATER | +1  | 0 | -1  | -2  |
		     --------+-----+---+-----+------
		     |	LAND | +1  | 0 | -1  | -2  |
		     -------------------------------

FIGHTER COVER:
				  OUT	   BACK
		     ------------------------------
		     | ZONE 2 |  Good	|  Good   |
		     ---------+---------+----------
		     | ZONE 3 |  Good	|  Good   |
		     ------------------------------

AMMO:  START   GUN	       LEFT

       15      NOSE	       0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       10      PORT CHEEK      0 0 0 0 0 0 0 0 0 0
       10      STAR CHEEK      0 0 0 0 0 0 0 0 0 0
       16      TOP TURRET      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       10      RADIO	       0 0 0 0 0 0 0 0 0 0
       20      BALL TURRET     0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       20      PORT WAIST      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       20      STAR WAIST      0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
       23      TAIL	       0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

------------------------------------------------------------------------------
|  B-17 DAMAGE NOTES							     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
|									     |
------------------------------------------------------------------------------

NOTES BY ZONES:

ZONE 1: ASTEROID BOUNCER moves from Air Base to Zone 1.  No attacks here.
	ASTEROID BOUNCER moves on to Zone 2.

ZONE 2: Over water, modifier -2.
	Fighter cover Good.
	ASTEROID BOUNCER enters Zone 2, DRM -2.
	Enemy presence: 2 - 2 = 0, no wave
	ASTEROID BOUNCER moves on to Zone 3.

ZONE 3: Over land, modifier 0.
	Fighter cover Good.
	ASTEROID BOUNCER enters Zone 3, DRM 0.
	Weather: 12 = Bad: -2 on Bomb Run roll
	Enemy presence: 1 - 1 (weather DRM) = 0, wave = 1
	Type of wave: 16 - NO ATTACKERS (Fighters are driven off by other B-17's)

FLAK:	Flak: 2 = Light flak
	Effect: 12/9/5 = Hit/Miss/Miss
	# Shell Hits: 8 = 2
	Effect of Hits: 9/9 = Waist x 2 (P-5)
	Effect on Area Hit: 7 = Superficial Damage
				 9 = Ball Turret
	Effect on Ball Turret: 6 = turret mechanism inoperable; gunner is trapped in turret, may
			not fire guns and may not bail out.  If landing gear is inoperable, gunner is
			automatically KIA on landing.

BOMB RUN: Modifiers: Flak hit = -1
		     Weather =	-2
	Bomb Run: 6 - 3 = 3, On Target
	Bombing Accuracy: 12 = 88 + 2D = 88 + 8 = 96%
	ASTEROID BOUNCER moves towards Base

ZONE 3: Over land, modifier 0.
	Fighter cover Good
	ASTEROID BOUNCER attempts to leave Zone 3, DRM 0
	Weather: Bad (previously rolled for target)
	Enemy presence: 5 - 1 (Weather DRM) = 4, wave 2
	1st wave: 14 = Four 109's: 12 H, 10:30 H, 1:30 H, 12 L
	Squadron Position modifier = -1 fighter
	Fighter cover defense: 6 = 3(2)
	Total defense = -4 attackers
	Wave driven off

	2nd wave: 13 = Three 190's: 12 H, 1:30 H, 3 H
	Squadron Position modifier = -1 fighter
	Fighter cover defense: 2 = 1(0)
	Total defense = -2 attackers
	2nd wave, mod = One 190: 12 H
	Defensive fire: needed to hit = 6
	    Top turret (twin): 4 - Miss
	    Nose (single): 1 - Miss
	Offensive fire: needed to hit = 5 or 6
	    Firing: 4 - Miss
	Fighter misses and is removed from board.

	ASTEROID BOUNCER leaves Zone 3 for Zone 2.

ZONE 2: Over water, modifier -2.
	Fighter cover Good
	ASTEROID BOUNCER attempts to leave Zone 2, DRM -2
	Enemy presence: 5 - 2 = 3, wave 1
	Wave: 41 = 109: 12 H
	Squadron Position modifier = -1 fighter
	Fighter cover defense: 2 = 1(0)
	Total defense = -2 attackers
	Wave driven off

ZONE 1: ASTEROID BOUNCER enters Zone 1.
	Weather: 5 = Good

BASE:	ASTEROID BOUNCER arrives at 8th Air Force Base
	Landing on land, no mods: 8 = Crew and B-17 safe.

Job well done!	End Mission # 03.