|--------------------------|
| B-17, QUEEN OF THE SKIES |
| MISSION CHART |
|--------------------------|
BOMBER NAME: ASTEROID BOUNCER
MISSION #: 01 (THIS BOMBER #: 01)
TARGET CITY: Meaulte
TARGET TYPE: Industry
B-17 POSITION IN FORMATION:
X MIDDLE
SQUADRON POSITION:
X MIDDLE (-1)
FIGHTER WAVES: (! = driven off by cover; * = combat, effective or no)
2 -2/W 3 0/F
-------------------
OUT | | 1: 16! |
| | |
| | |
| | |
| | |
---------+---------
BACK | 1: 41! | 2: 14! |
| | 13* |
| | |
| | |
| | |
-------------------
CREW NOTES:
Bombardier: 1st mission Radio Operator: 1st mission
Navigator: 1st mission Ball Gunner: 1st mission
Pilot: 1st mission Port Waist: 1st mission
Copilot: 1st mission Starbd. Waist: 1st mission
Engineer: 1st mission Tail Gunner: 1st mission
WEATHER:
TARGET - Bad
ENGLAND - Good
BOMB RUN % - 96%
LANDING MODIFIERS: -------------------------------
| WATER | +1 | 0 | -1 | -2 |
--------+-----+---+-----+------
| LAND | +1 | 0 | -1 | -2 |
-------------------------------
FIGHTER COVER:
OUT BACK
------------------------------
| ZONE 2 | Good | Good |
---------+---------+----------
| ZONE 3 | Good | Good |
------------------------------
AMMO: START GUN LEFT
15 NOSE X 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 PORT CHEEK 0 0 0 0 0 0 0 0 0 0
10 STAR CHEEK 0 0 0 0 0 0 0 0 0 0
16 TOP TURRET X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 RADIO 0 0 0 0 0 0 0 0 0 0
20 BALL TURRET ------------ ineffective --------------
20 PORT WAIST 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 STAR WAIST 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 TAIL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|----------------------------------------------------------------------------|
| B-17 DAMAGE NOTES |
| |
| Ball Turret damaged in Zone 3 flak hit to Waist - inoperable |
| |
|----------------------------------------------------------------------------|
NOTES BY ZONES:
ZONE 1: ASTEROID BOUNCER moves from Air Base to Zone 1. No attacks here.
ASTEROID BOUNCER moves on to Zone 2.
ZONE 2: Over water, modifier -2.
Fighter cover Good.
ASTEROID BOUNCER enters Zone 2, DRM -2.
Enemy presence: 2 - 2 = 0, no wave
ASTEROID BOUNCER moves on to Zone 3.
ZONE 3: Over land, modifier 0.
Fighter cover Good.
ASTEROID BOUNCER enters Zone 3, DRM 0.
Weather: 12 = Bad: -2 on Bomb Run roll
Enemy presence: 1 - 1 (weather DRM) = 0, wave = 1
Type of wave: 16 - NO ATTACKERS (Fighters are
driven off by other B-17's)
FLAK: Flak: 2 = Light flak
Effect: 12/9/5 = Hit/Miss/Miss
# Shell Hits: 8 = 2
Effect of Hits: 9/9 = Waist x 2 (P-5)
Effect on Area Hit: 7 = Superficial Damage
9 = Ball Turret
Effect on Ball Turret: 6 = turret mechanism inoperable;
gunner is trapped in turret, may not fire
guns and may not bail out. If landing gear
is inoperable, gunner is automatically KIA
on landing.
BOMB RUN: Modifiers: Flak hit = -1
Weather = -2
Bomb Run: 6 - 3 = 3, On Target
Bombing Accuracy: 12 = 88 + 2D = 88 + 8 = 96%
ASTEROID BOUNCER moves towards Base
ZONE 3: Over land, modifier 0.
Fighter cover Good
ASTEROID BOUNCER attempts to leave Zone 3, DRM 0
Weather: Bad (previously rolled for target)
Enemy presence: 5 - 1 (Weather DRM) = 4, wave 2
1st wave: 14 = Four 109's: 12 H, 10:30 H, 1:30 H, 12 L
Squadron Position modifier = -1 fighter
Fighter cover defense: 6 = 3(2)
Total defense = -4 attackers
Wave driven off
2nd wave: 13 = Three 190's: 12 H, 1:30 H, 3 H
Squadron Position modifier = -1 fighter
Fighter cover defense: 2 = 1(0)
Total defense = -2 attackers
2nd wave, mod = One 190: 12 H
Defensive fire: needed to hit = 6
Top turret (twin): 4 - Miss
Nose (single): 1 - Miss
Offensive fire: needed to hit = 5 or 6
Firing: 4 - Miss
Fighter misses and is removed from board.
ASTEROID BOUNCER leaves Zone 3 for Zone 2.
ZONE 2: Over water, modifier -2.
Fighter cover Good
ASTEROID BOUNCER attempts to leave Zone 2, DRM -2
Enemy presence: 5 - 2 = 3, wave 1
Wave: 41 = 109: 12 H
Squadron Position modifier = -1 fighter
Fighter cover defense: 2 = 1(0)
Total defense = -2 attackers
Wave driven off
ZONE 1: ASTEROID BOUNCER enters Zone 1.
Weather: 5 = Good
BASE: ASTEROID BOUNCER arrives at 8th Air Force Base
Landing on land, no mods: 8 = Crew and B-17 safe.
Job well done! End Mission # 01.
===============================================================================
|--------------------------|
| B-17, QUEEN OF THE SKIES |
| MISSION CHART |
|--------------------------|
BOMBER NAME: ASTEROID BOUNCER
MISSION #: 02 (THIS BOMBER #: 02)
TARGET CITY: Meaulte
TARGET TYPE: Airfield
B-17 POSITION IN FORMATION:
X MIDDLE
SQUADRON POSITION:
X MIDDLE (-1)
FIGHTER WAVES: (! = driven off by cover; * = combat, effective or no)
2 -2/W 3 0/F
-------------------
OUT | | 1: 21* |
| | |
| | |
| no | no |
| attack | hits |
---------+---------
BACK | | |
| | |
| | |
| no | no |
| attack | attack |
-------------------
CREW NOTES:
Bombardier: 2nd mission Radio Operator: 2nd mission
Navigator: 2nd mission Ball Gunner: 2nd mission
Pilot: 2nd mission Port Waist: 2nd mission
Copilot: 2nd mission Starbd. Waist: 2nd mission
Engineer: 2nd mission Tail Gunner: 2nd mission
WEATHER:
TARGET - Good
ENGLAND - Good
BOMB RUN % - 30%
LANDING MODIFIERS: -------------------------------
| WATER | +1 | 0 | -1 | -2 |
--------+-----+---+-----+------
| LAND | +1 | 0 | -1 | -2 |
-------------------------------
FIGHTER COVER:
OUT BACK
------------------------------
| ZONE 2 | Good | Good |
---------+---------+----------
| ZONE 3 | Good | Good |
------------------------------
AMMO: START GUN LEFT
15 NOSE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 PORT CHEEK 0 0 0 0 0 0 0 0 0 0
10 STAR CHEEK 0 0 0 0 0 0 0 0 0 0
16 TOP TURRET X 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 RADIO X 0 0 0 0 0 0 0 0 0
20 BALL TURRET 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 PORT WAIST 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 STAR WAIST 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 TAIL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|----------------------------------------------------------------------------|
| B-17 DAMAGE NOTES |
| |
| No damage whatsoever. |
| |
|----------------------------------------------------------------------------|
NOTES BY ZONES:
ZONE 1: ASTEROID BOUNCER moves from Air Base to Zone 1. No attacks here.
ASTEROID BOUNCER moves on to Zone 2.
ZONE 2: Over water, modifier -2.
Fighter cover Good.
ASTEROID BOUNCER enters Zone 2, DRM -2.
Enemy presence: 1 - 2 = 0, no wave
ASTEROID BOUNCER moves on to Zone 3.
ZONE 3: Over land, modifier 0.
Fighter cover Good.
ASTEROID BOUNCER enters Zone 3, DRM 0.
Weather: 8 = Good: no mods
Enemy presence: 2 = 1, wave = 1
Type of wave: 21 - 190: Vertical dive, fighter cover ineffective
Defensive fire: needed to hit = 6
Top turret (twin): 1 - Miss
Radio Room (single): 4 - Miss
Offensive fire: needed to hit = 5 or 6
Firing: 1 - Miss
Fighter misses and is removed from board.
FLAK: Flak: 1 = No flak
BOMB RUN: No mods: 5 = On Target
Bombing Accuracy: 6 = 30%
ASTEROID BOUNCER moves towards Base
ZONE 3: Over land, modifier 0.
Fighter cover Good
ASTEROID BOUNCER attempts to leave Zone 3, DRM 0
Weather: Good (previously rolled for target)
Enemy presence: 1 = 1, wave 1
wave: 46 = NO ATTACKERS
Wave driven off by other B-17's.
ASTEROID BOUNCER leaves Zone 3 for Zone 2.
ZONE 2: Over water, modifier -2.
Fighter cover Good
ASTEROID BOUNCER attempts to leave Zone 2, DRM -2
Enemy presence: 1 - 2 = 0, no wave
ZONE 1: ASTEROID BOUNCER enters Zone 1.
Weather: 9 = Good
BASE: ASTEROID BOUNCER arrives at 8th Air Force Base
Landing on land, no mods: 5 = Crew and B-17 safe.
Job well done! End Mission # 02.
===============================================================================
|--------------------------|
| B-17, QUEEN OF THE SKIES |
| MISSION CHART |
|--------------------------|
BOMBER NAME: ASTEROID BOUNCER
MISSION #: 03 (THIS BOMBER #: 03)
TARGET CITY: St-Omer
TARGET TYPE: Industry
B-17 POSITION IN FORMATION:
X MIDDLE
SQUADRON POSITION:
X MIDDLE (-1)
FIGHTER WAVES: (! = driven off by cover; * = combat, effective or no)
2 ___ 3 ___
-------------------
OUT | | |
| | |
| | |
| | |
| | |
---------+---------
BACK | | |
| | |
| | |
| | |
| | |
-------------------
CREW NOTES:
Bombardier: 3rd mission Radio Operator: 3rd mission
Navigator: 3rd mission Ball Gunner: 3rd mission
Pilot: 3rd mission Port Waist: 3rd mission
Copilot: 3rd mission Starbd. Waist: 3rd mission
Engineer: 3rd mission Tail Gunner: 3rd mission
WEATHER:
TARGET - ------------
ENGLAND - ------------
BOMB RUN % - ------------
LANDING MODIFIERS: -------------------------------
| WATER | +1 | 0 | -1 | -2 |
--------+-----+---+-----+------
| LAND | +1 | 0 | -1 | -2 |
-------------------------------
FIGHTER COVER:
OUT BACK
------------------------------
| ZONE 2 | Good | Good |
---------+---------+----------
| ZONE 3 | Good | Good |
------------------------------
AMMO: START GUN LEFT
15 NOSE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 PORT CHEEK 0 0 0 0 0 0 0 0 0 0
10 STAR CHEEK 0 0 0 0 0 0 0 0 0 0
16 TOP TURRET 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 RADIO 0 0 0 0 0 0 0 0 0 0
20 BALL TURRET 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 PORT WAIST 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 STAR WAIST 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 TAIL 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
------------------------------------------------------------------------------
| B-17 DAMAGE NOTES |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
------------------------------------------------------------------------------
NOTES BY ZONES:
ZONE 1: ASTEROID BOUNCER moves from Air Base to Zone 1. No attacks here.
ASTEROID BOUNCER moves on to Zone 2.
ZONE 2: Over water, modifier -2.
Fighter cover Good.
ASTEROID BOUNCER enters Zone 2, DRM -2.
Enemy presence: 2 - 2 = 0, no wave
ASTEROID BOUNCER moves on to Zone 3.
ZONE 3: Over land, modifier 0.
Fighter cover Good.
ASTEROID BOUNCER enters Zone 3, DRM 0.
Weather: 12 = Bad: -2 on Bomb Run roll
Enemy presence: 1 - 1 (weather DRM) = 0, wave = 1
Type of wave: 16 - NO ATTACKERS (Fighters are driven off by other B-17's)
FLAK: Flak: 2 = Light flak
Effect: 12/9/5 = Hit/Miss/Miss
# Shell Hits: 8 = 2
Effect of Hits: 9/9 = Waist x 2 (P-5)
Effect on Area Hit: 7 = Superficial Damage
9 = Ball Turret
Effect on Ball Turret: 6 = turret mechanism inoperable; gunner is trapped in turret, may
not fire guns and may not bail out. If landing gear is inoperable, gunner is
automatically KIA on landing.
BOMB RUN: Modifiers: Flak hit = -1
Weather = -2
Bomb Run: 6 - 3 = 3, On Target
Bombing Accuracy: 12 = 88 + 2D = 88 + 8 = 96%
ASTEROID BOUNCER moves towards Base
ZONE 3: Over land, modifier 0.
Fighter cover Good
ASTEROID BOUNCER attempts to leave Zone 3, DRM 0
Weather: Bad (previously rolled for target)
Enemy presence: 5 - 1 (Weather DRM) = 4, wave 2
1st wave: 14 = Four 109's: 12 H, 10:30 H, 1:30 H, 12 L
Squadron Position modifier = -1 fighter
Fighter cover defense: 6 = 3(2)
Total defense = -4 attackers
Wave driven off
2nd wave: 13 = Three 190's: 12 H, 1:30 H, 3 H
Squadron Position modifier = -1 fighter
Fighter cover defense: 2 = 1(0)
Total defense = -2 attackers
2nd wave, mod = One 190: 12 H
Defensive fire: needed to hit = 6
Top turret (twin): 4 - Miss
Nose (single): 1 - Miss
Offensive fire: needed to hit = 5 or 6
Firing: 4 - Miss
Fighter misses and is removed from board.
ASTEROID BOUNCER leaves Zone 3 for Zone 2.
ZONE 2: Over water, modifier -2.
Fighter cover Good
ASTEROID BOUNCER attempts to leave Zone 2, DRM -2
Enemy presence: 5 - 2 = 3, wave 1
Wave: 41 = 109: 12 H
Squadron Position modifier = -1 fighter
Fighter cover defense: 2 = 1(0)
Total defense = -2 attackers
Wave driven off
ZONE 1: ASTEROID BOUNCER enters Zone 1.
Weather: 5 = Good
BASE: ASTEROID BOUNCER arrives at 8th Air Force Base
Landing on land, no mods: 8 = Crew and B-17 safe.
Job well done! End Mission # 03.